Are you a long-time Kerbal Space Program (KSP) player? Do you find yourself getting a little bored seeing Jebediah Kerman and his relatives dominating your astronaut roster? Do you yearn for a more diverse and personalized Kerbal experience? If so, the Name Generator mod might be exactly what you're looking for.
This mod, created by severedsolo and available on the Kerbal Space Program forum, allows you to move beyond the original set of Kerbal names and inject some fresh variety into your space program.
The core function of the Name Generator is simple yet powerful: it automatically assigns new, randomly generated first and last names to Kerbals that the game creates. This means any Kerbal applicant appearing in your Astronaut Complex will receive a unique moniker, breathing new life into your space exploration endeavors.
Massive Variety: The mod boasts an impressive pool of over 8.7 million possible name combinations, ensuring you'll encounter very few duplicates.
Customization: Don't like the default name selection? No problem! You can easily add your own names (or even names from other cultures) by editing the included .txt
files.
Respects the Classics: Worried about losing Jeb, Bill, Bob, and Val? Fear not! The mod is designed to specifically exclude those iconic Kerbals from the renaming process, preserving the heritage of your space program.
One of the most appealing aspects of the Name Generator mod is its customizability. You are not stuck with a pre-determined set of names. Here's how you can tailor the mod to your liking:
Changing the Names: The mod uses simple text files (surnames.txt
, male.txt
, and female.txt
) located in the mod's folder. Open these files with any text editor and add or remove names as you see fit.
Creating a Specific Surname: Want all your Kerbals to share a specific surname? Simply open surnames.txt
, delete all existing entries, and type your desired surname (e.g., "Kerman" or something else entirely) on the first line. Save the file, and all newly generated Kerbals will bear that name.
Adding Cultural Variety: By default, the mod uses US Census data for its names. To introduce Kerbals with names from other countries such as Russia, you can replace the existing name lists with names from the desired region or origin, or names that you and your friends made up.
Like any mod, the Name Generator has seen its share of questions and suggestions from the KSP community. Here are some common points of discussion:
Renaming Existing Kerbals: The initial version of the mod only applied to newly generated Kerbals. However, the mod creator, severedsolo, quickly addressed community feedback and released an updated version that renames existing applicants upon first load.
Compatibility: The mod has been updated to work with various versions of KSP over time. Check the Kerbal Space Program forum for the most up-to-date information regarding compatibility.
Integration with Other Mods: Players have explored how the Name Generator interacts with other popular mods, such as RoverDude's MKS. While compatibility issues can arise, the KSP modding community is known for finding creative solutions.
While the Name Generator mod is a great choice, it’s not the only option. One alternative mentioned in the forum thread is Kerbal Renamer. However, note that Kerbal Renamer reportedly alters Kerbal stats, while the Name Generator focuses solely on names.
The Name Generator mod is a simple yet effective way to enhance the immersion and personalization of your Kerbal Space Program experience. By breaking free from the repetitive "Kerman" dynasty and embracing a wider array of names, you can add a layer of depth and character to your intrepid Kerbonauts. So, if you're looking to inject some fresh personality into your space program, give the Name Generator mod a try! And do not forget to check out how to install a mod on Kerbal Space Program Wiki