One of the most compelling aspects of Civilization VI is dealing with the other civilizations vying for world dominance. These interactions, whether friendly or hostile, shape your game and require careful consideration of consequences. However, the current system leaves something to be desired, particularly in the early game when tensions start to rise.
A recent discussion on the r/civ subreddit highlighted a fascinating mod/improvement idea that could significantly enhance player interaction with the AI. The suggestion, proposed by user salty-tech, focuses on adding more nuance to early-game military positioning and diplomatic options.
Currently, when you position a significant number of troops near an AI's borders, they can demand to know your intentions. You're then forced to either declare war immediately or pledge non-aggression, a pledge you might break later. But what about when they're the ones massing troops on your border, shamelessly healing within striking distance of your cities? You lack a similar tool to gauge their intentions without resorting to drastic measures.
This situation presents several frustrating consequences:
Salty-tech's suggestion is simple yet powerful: allow players to ask the AI if their troop movements are purely innocent. This option would become available when certain conditions are met, such as a specific number of enemy troops positioned near your borders. A popup could remind the player of this diplomatic option.
Implementing this feature would offer a range of benefits:
The overwhelming sentiment on the r/civ thread suggests that this feature would be highly useful. Players crave more diplomatic options and a more nuanced way to interact with the AI, especially in the early game. This change would add depth to the game, creating a more realistic and engaging experience.
The original poster specifically addressed Firaxis, the developers of Civilization VI, hoping they would consider implementing this feature. Given Firaxis' history of listening to community feedback and incorporating player suggestions, there's a good chance this idea could see the light of day in a future update or expansion. The developers have shown their willingness to add features that improve quality of life in Civilization VI, such as the "No and stop asking" button.
The "Are your troops merely passing by?" diplomatic option is a brilliant idea that would significantly improve player interaction with the AI in Civilization VI. It would add depth, realism, and strategic nuance to the game, ultimately enhancing the overall experience. Hopefully, Firaxis will take note and consider implementing this valuable suggestion in the future. This is just as Civilization VI continues to evolve with patches like the recent 1.0.1 Patch 2.
What do you think? Would you find this feature useful in your Civilization VI games? Share your thoughts in the comments below!